Charles Eames, Do Nothing Machine, (1959)
In the late 1950’s, the Eames office created a solar toy. This toy was unique in many ways; but the most unique aspect (particularly in light of the way things seem to be done today) was the fact that Charles Eames was interested in creating a toy that did nothing. in terms of “doing nothing” he didn’t mean that it would be a static and mute object, rather, he was interested in an object that didn’t direct one towards specific answers (or in the case of the work of a designer, towards a specific “use”). It followed an ideology found in much of his work, where the power of play is valued as an experience that can be quite powerful in and of itself, and where a sense of wonder can lead to a depth of thought and an expansive understanding.